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Matt, I think your game is definitely hard enough, maybe even too hard! I wasn't able to get past the second level, but I'm also not the best at platformers. There are some things that feel unfair though. For example, the coins and  health don't respawn when a player loses all their lives, so it feels like the best way to do it is restart the game every time. It also felt like depending on the timing that you start the level, the enemies would be moving a certain way that you can't avoid them, so that felt unfair as well. Otherwise I might suggest the player not having to start from level 1 when they lose all their lives. This would make health pointless but I think it could help with your difficulty. I thought the graphical style was really good for this game though. The simplicity made me just focus on the mechanics which I really liked in your game. I think the floor needs to be a little bigger at the bottom though because I can see the background. The music was a great choice and made it feel intense too. Overall, great job it was frustrating but fun.

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Appreciate the feedback Dalton. I also agree the enemies were moving way to fast. I went back and repositioned them as well as adjusted their speeds so the player has a little more time to react. I also added a few extra health power ups to perhaps reduce the difficulty of making it to the end.

Resetting the coin positions was a challenge for me I wasn't quite able to figure out before the due date(I wasn't sure how to respawn them once they got deleted). I do agree that a full restart would allow the player the same opportunity to get the same coins.